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Bloons TD 6 introduces many new game mechanics, including Heroes, new Bloon types, 5th-tier upgrades, and a third upgrade path for each monkey. DDTs, which first appeared in Bloons Monkey City, also return in Bloons TD 6. The game also introduces three new Bloon types: The BAD (Big Airship of Doom) is the new strongest bloon in the game, and is immune to any form of slowdown, knockback, or instakill. Purple Bloons have been are a new counterpart to the Black and White Bloons, and are immune to fire, plasma, and energy weapons. The Fortified Bloon property is introduced alongside the returning Camo and Regrow properties; bloons with this property are stronger variations of their regular counterpart (the Fortified property will double the health of all bloons it is applied to except for Leads, which quadruples its health). Line of Sight is a new game mechanic that appears on certain maps, where certain types of obstacles can block certain towers from seeing over them.
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Each game is divided into rounds. Every round normally consists of a pre-defined set of bloons of various densities and different bloon types, although Apopalypse Mode rounds are randomized on every new game. All rounds will gradually introduce more Bloon types and get harder the later the player progresses. Before starting a game, players are prompted to choose a mode - Easy, Medium, or Hard - and select a sub-mode. The variety of modes in Bloons TD 6 allows players to play the same map in many different ways, making the game more diverse than previous installments in the Bloons TD series. Upon completing a game, players will get a certain amount of Monkey Money based on the difficulty of the map chosen, and the mode chosen. After a map's first completion on a difficulty, the amount of Monkey Money rewarded upon completion is significantly reduced.
MOAB-Class bloons such as the MOAB, BFB, ZOMG and DDT return in BTD6, along with the new BAD bloon. These bloons only appear in rounds 40+, however, they all have a lot of health. MOABs require 200 hits to pop, BFBs require 700 hits to pop, ZOMGs require 4,000 hits to pop, DDTs require 400 hits to pop and BADs require 20,000 hits to pop, all gaining more health every round after Round 80. After defeating Round 100, players will receive an "Insta-Monkey" which has the chance of already having upgrades that can be placed for free in any mode except for C.H.I.M.P.S. and challenges with no powers.
Bloons TD 6 currently features a roster of 23 monkeys (3 new monkeys and 20 returning from previous BTD games) and 13 heroes to help pop bloons. These monkeys are split into four classes: Primary, Military, Magic, and Support. The monkeys range from simple Dart Monkeys to the all-powerful Super Monkey, each one with its own unique attacks, abilities, and strengths. Monkey XP still exists, but this time around it functions a bit differently. Players can save up Monkey XP to unlock upgrades in any order they wish, but the amount of monkey XP required increases the farther down the upgrade path they travel. XP can also be saved, allowing players to go down the path the player wishes rather than unlocking them in order. Each monkey has its own set of XP so they cannot use Dart Monkey XP to buy upgrades for the Bomb Shooter, for example. Several towers have been renamed from BTD5, namely Boomerang Monkey (from Boomerang Thrower), Wizard Monkey (from Monkey Apprentice), Bomb Shooter (from Bomb Tower), Ice Monkey (from Ice Tower), Mortar Monkey (from Mortar Tower), Dartling Gunner (from Dartling Gun), and Engineer Monkey (from Monkey Engineer).
Image(s) to replace: Use official bloon decals (for Bloonarius Minions) and 3D models, not screenshots. Try a particular 3D perspective like other MOAB-class bloons for Lych-Soul and Resurrected Blimps. Resurrected Blimps should showcase all four types (MOAB, BFB, ZOMG, DDT) together closeby. Bloonarius Minions should showcase a Red Bloonarius Minion.
Start with 200 lives, $650 starting cash, win Rounds 1-40, all towers and upgrades cost 15% less than normal, all bloons move the slowest, at about -9% Medium speed, and the Round 40 MOAB has 66% HP. Deflation sets the required rounds to 31-60.
Start with 100 lives, $650 starting cash, win Rounds 3-80, all towers and upgrades cost +8% more, and all bloons move about +13% faster than on Medium (+25% faster than on Easy). Lives are set to 1 on Impoppable and CHIMPS, both of which also set required rounds to 6-100, and Impoppable increases cost modifiers to +20%.
Challenge Editor is used to make various challenges in BTD6. In Challenge Editor, players can set the map, difficulty, starting cash, lives, rounds, and other special parameters to increase the overall complexity of the challenge. For instance, the health and speed of regular bloons and MOAB-class can be increased or decreased, certain towers and/or upgrades may be restricted, certain quantities of towers may also be restricted, and certain CHIMPS rules (i.e. in this case, Continues, Hearts Lost, Monkey Knowledge, Powers, Selling, but not Income) may be implemented too. Additionally, the player may set all regular bloons to become Regrowth and/or Camo.
In the game, players attempt to prevent Bloons (the in-game name for balloons) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by using the power of monkeys. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes.
The main objective of Bloons TD is to prevent Bloons (in-game name for balloons) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons. The game is a tower defense game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped. If a bloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends. The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.
There are three classes of bloons in the game: regular (unnamed in the game), MOAB-class and Boss-class. As of Bloons TD 6, the regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones. In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types. With each level, the intensity of bloon waves proportionately increases.
Towers are the main defensive utility in the Bloons TD series. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively. Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round. In Bloons TD 4 onwards, certain towers such as banana farms can be placed to produce additional money during a round (end of the round in Bloons TD 4).
Bloons Tower Defense is the first game in the BTD series, released on August 16, 2007, as a free flash browser game. In the game, players must defend against waves of colored bloons with monkeys, dart throwers, and other towers positioned around the map. Bloons have varying numbers of layers, with each layer being pierced revealing the layer underneath until the bloon has been completely popped. If all 40 lives are lost, the game is over. If all 50 waves are passed, the player will win the game.